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FYYBR

Zombies?  Aliens?  Apocalypse?

A retro-style boomershooter inspired by Duke Nukem 3D, Quake, Doom, and all those others.

In FYYBR, you wake up on the night of the apocalypse - aliens have arrived and turned everyone into zombies!


CONTROLS:

WASD: movement

SPACE: jump

CONTROL: crouch

LEFT/RIGHT CLICK: attack

1: switch to fists

2: switch to gun

TAB: switch mouse cursor modes

ESCAPE: instant quit


Version 0.4 features:


- first publicly playable demo

- lots of noisy zombies

- fists and pistol

- small neighbourhood level

- sewers that you can't get out of

- 1 secret area


Issues:

- left gun doesn't fire

- gun sounds are disabled

- zombies sometimes forget what they are doing

- punching is sometimes broken

- ammo clips don't disappear when picked up - you are welcome

- the available level is a TEST level, it is not complete by any means

- this is a proof of concept


Cool things

I forgot to credit and attribute, which doesn't happen normally, my bad.

- levels are made in Trenchbroom, and imported using Qodot

- sprites are rendered from Blender using a modified version of https://github.com/FoozleCC/blender_scriptshttps://github.com/max-dmg/blender_scripts

- sprites are automatically imported and built by a script I wrote, based off of the modified FoozleCC script exports

- the "indexed sprite" for the billboarding sprite is worked from a few different places, but one I could not re-find to reference.

- sound effects by me

- textures and fonts are CC0 as far as I'm aware, and they are all placeholder stuff, that I can't find the sources for anymore

- blood spurts are by jasontomlee (https://jasontomlee.itch.io/blood-fx)

- geizer font (https://www.dafont.com/geizer.font)

- any palette use probably from lospec

StatusPrototype
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMax Damage
GenreShooter, Action
Tags3D, First-Person, Low-poly, Pixel Art, Retro, Singleplayer, Sprites, Zombies

Download

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Click download now to get access to the following files:

fyybr_linux_v0.4.x86_64 52 MB
fyybr_win_v0.4.exe 50 MB

Comments

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Deleted post

Another question: could you release the code to the FPS? curious how it wad done in Godot??

Questions:

1) Could you release the modified FoozleCC script as his license is to keep it in public domain open source and yours is a modification of his work. It would also be helpful.

2) Which version of Godot?

Looks good and plays fun!

(1 edit)

1) CRAP!  Thanks!  Definitely my bad.  Also I realised I didn't change much after uploading the script: https://github.com/max-dmg/blender_scripts

2) OMG thanks!  Means a lot :)