FYYBR
A downloadable game for Windows and Linux
FYYBR
Zombies? Aliens? Apocalypse?
A retro-style boomershooter inspired by Duke Nukem 3D, Quake, Doom, and all those others.
In FYYBR, you wake up on the night of the apocalypse - aliens have arrived and turned everyone into zombies!
CONTROLS:
WASD: movement
SPACE: jump
CONTROL: crouch
LEFT/RIGHT CLICK: attack
1: switch to fists
2: switch to gun
TAB: switch mouse cursor modes
ESCAPE: instant quit
Version 0.4 features:
- first publicly playable demo
- lots of noisy zombies
- fists and pistol
- small neighbourhood level
- sewers that you can't get out of
- 1 secret area
Issues:
- left gun doesn't fire
- gun sounds are disabled
- zombies sometimes forget what they are doing
- punching is sometimes broken
- ammo clips don't disappear when picked up - you are welcome
- the available level is a TEST level, it is not complete by any means
- this is a proof of concept
Cool things
I forgot to credit and attribute, which doesn't happen normally, my bad.
- levels are made in Trenchbroom, and imported using Qodot
- sprites are rendered from Blender using a modified version of https://github.com/FoozleCC/blender_scripts: https://github.com/max-dmg/blender_scripts
- sprites are automatically imported and built by a script I wrote, based off of the modified FoozleCC script exports
- the "indexed sprite" for the billboarding sprite is worked from a few different places, but one I could not re-find to reference.
- sound effects by me
- textures and fonts are CC0 as far as I'm aware, and they are all placeholder stuff, that I can't find the sources for anymore
- blood spurts are by jasontomlee (https://jasontomlee.itch.io/blood-fx)
- geizer font (https://www.dafont.com/geizer.font)
- any palette use probably from lospec
Status | Prototype |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Max Damage |
Genre | Shooter, Action |
Tags | 3D, First-Person, Low-poly, Pixel Art, Retro, Singleplayer, Sprites, Zombies |
Download
Click download now to get access to the following files:
Comments
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Another question: could you release the code to the FPS? curious how it wad done in Godot??
Questions:
1) Could you release the modified FoozleCC script as his license is to keep it in public domain open source and yours is a modification of his work. It would also be helpful.
2) Which version of Godot?
Looks good and plays fun!
1) CRAP! Thanks! Definitely my bad. Also I realised I didn't change much after uploading the script: https://github.com/max-dmg/blender_scripts
2) OMG thanks! Means a lot :)